# Roulette Probability Example

The probability of landing the ball on Red can be calculated by dividing the number of red slots by the total number of slots. In this case that would be 18/38, which makes 0.47, or 47%. Still, many players believe the theory of probability works and can influence the course of a roulette session. In this article, we are going to consider the main roulette probability problems. Frankly speaking, it is impossible to predict how the ball will behave in roulette. Intuition and inner voice are the only things that can guide the player. Therefore, the odds for winning with a Straight Up bet on 32 Red, for example, would be expressed as Odds for Winning = 1/36 or 1 to 36, because there is only one winning number and 36 numbers that result in a loss. As you can see, probability differs from odds in that it is a likelihood of 1 out of 37 outcomes. PROBABILITY OF SUCCESS = Ways to Win / Ways to Win + Ways to Lose. Probability always belongs within the range between 0 and 1 and can be expressed as a fraction or a decimal. If one is to present probability as a percentage, then the decimal needs to be multiplied by 100. Let us use a simple example of tossing a coin.

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'All will be well if you use your mind for your decisions, and mind only your decisions.' Since 2007, I have devoted my life to sharing the joy of game theory and mathematics. MindYourDecisions now has over 1,000 free articles with no ads thanks to community support! Help out and get early access to posts with a pledge on Patreon.

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Can probability theory save your life? Perhaps not in usual circumstances, but it sure would help if you found yourself playing a game of Russian roulette.

Today’s article covers a couple of variations on the Russian roulette puzzle, which is occasionally asked as an interview brain teaser.

Puzzle 1: Single bullet

I received this puzzle in an email:

Let’s play a game of Russian roulette. You are tied to your chair and can’t get up. Here’s a gun. Here’s the cylinder of the gun, six chambers, all empty. Now watch me as I put a single bullet in the gun. I close the cylinder and spin it. I put a gun to your head and pull the trigger. Click. Lucky you! Now I’m going to pull the trigger one more time. Which would you prefer, that I spin the cylinder first, or that I just pull the trigger?

(I’m not sure of the original source, but the wording is similar to a problem in William Poundstone’s book How Would You Move Mount Fuji?)

The problem can be solved by calculating the probability of survival for the choices.

First, consider the odds of survival if the cylinder is spun. The cylinder is equally likely to stop at any of the six chambers. One of the chambers contains the bullet and is unsafe. The other five chambers are empty and you would survive. Consequently, the probability of survival is 5/6, or about 83 percent.

Next, consider the odds if the cylinder is not spun. As the trigger was already pulled, there are five possible chambers remaining. Additionally, one of these chambers contains the bullet. That leaves four empty or safe chambers out of five. Thus the probability of survival is 4/5, or 80 percent.

Comparing the two options it is evident that you are slightly better off if the cylinder is spun.

But is this always the case? What if there are two bullets in the gun?

Puzzle 2: Two bullets

In the two bullet version, everything is the same as before except the gun is loaded with one more bullet: Gun lake casino blood drive.

Let’s play a game of Russian roulette. You are tied to your chair and can’t get up. Here’s a gun. Here’s the cylinder of the gun, six chambers, all empty. Now watch me as I put two bullets in the gun. I close the cylinder and spin it. I put a gun to your head and pull the trigger. Click. Lucky you! Now I’m going to pull the trigger one more time. Which would you prefer, that I spin the cylinder first, or that I just pull the trigger?

This problem is a bit trickier because there are different ways the two bullets can be loaded-either in adjacent or not adjacent chambers.

Suppose you were lucky and caught a glimpse of how the bullets were loaded. What should you do?

Suppose the bullets were loaded in adjacent chambers

This problem, similarly, can be solved by considering the odds of survival for the different choices.

First, consider the odds when the cylinder is spun. The cylinder is equally likely to stop at at any of the six chambers. Two of the chambers contain bullets and are unsafe. The other four chambers are empty and you would survive. Consequently, the probability of survival is 4/6, or about 67 percent.

Next, consider the odds if the cylinder is not spun. This situation is a bit trickier so careful accounting is helpful. We know the gun is loaded with two bullets so it has two loaded chambers (let’s label them 5 and 6) and four empty chambers (let’s label these 1, 2, 3, and 4). When the game starts, the trigger is pulled and nothing happens, so we know the cylinder started on an empty chamber. Then, the cylinder advances one chamber forward, meaning the cylinder must now be in one of the positions 2, 3, 4, or 5. If you don’t spin, you will survive in three of these four positions (all but 5). Therefore, not spinning the gun has a probability of survival of 3/4, or 75 percent. It is now better not to spin, unlike the single bullet case.

Now suppose the bullets are not in adjacent chambers

We proceed as before comparing the two choices.

First, when the cylinder is spun the situation is the same as in the adjacent case. The cylinder is equally likely to stop in any of the six chambers, four of which are empty. Consequently, the probability of survival is 4/6, or about 67 percent.

Next, consider the odds if the cylinder is not spun. This situation again requires careful accounting. We know the gun is loaded with two bullets so it has two loaded chambers (let’s label them 4 and 6) and four empty chambers (let’s label these 1, 2, 3, and 5). When the game starts, the trigger is pulled and nothing happens, so we know the cylinder started on an empty chamber. Then, the cylinder advances one chamber forward, meaning the cylinder must now be in one of the positions 2, 3, 4, or 6. If you don’t spin, you will survive in two of these four cases (4 and 6 are loaded). Therefore, not spinning the gun has a probability of survival of 2/4, or 50 percent. Amazingly this is quite a bit lower than the odds if the bullets were adjacent!

In conclusion, the best choice in the non-adjacent case is to spin.

### Roulette Wheel Probability

Possible extensions:

After going through these puzzles, I was thinking about ways this game could be generalized. Tiramisu geant casino slots.

### Probability Roulette Wheel Math

What happens in the case of n bullets? It is easy to compute the probability of survival for spinning (=number of empty chambers / number of total chambers) but what about the probability for not spinning? If you don’t know exactly how the bullets are loaded, is it better to spin or not?

Also, these puzzles have been one-stage analyses. What happens if the game continues with each player alternating the shots, like normal Russian roulette? Does a one-stage advantage allow you to survive longer, or can your opponent use a counter strategy to even the odds?

I have a few ideas and I hope to post my thoughts in the comments later. What are your thoughts?