# Craps Field Numbers

The following is a **glossary of terms used in the dice game craps**. Besides the terms listed here, there are many common and uncommon craps slang terms.^{[1]}^{[2]}^{[3]}

## A[edit]

- ace deuce
- A roll of 3

Yukon gold casino legit. As we know from our article on basic craps math, there are 36 possible combinations when using two six-sided dice. Notice that the Field bet covers all the numbers 2 through 12. And notice that the total number of ways to make the winning numbers plus ways to make the losing numbers equals 36 (i.e., 16 + 20 = 36). Mar 27, 2014 In other words, your system can win four consecutive times (Field 3,4,9,10,11. Yukon gold casino no deposit bonus codes. 3) and one of the Place Bets and then a Seven negates all wins, or four non 12/2 Field Numbers can come up in a row, but if the next number is a Seven, you still lose. I'll do some probability Math on this later if you confirm how the Progression would work. In addition to a field bet - the 5, 6 and 8 - non-field numbers - were place bet for 2X the field bet amount - This guaranteed a 1 unit win, minimum, on each roll of the dice - excepting when the 7 was rolled. The field bet was not placed on the come-out and the place bets were off at this time also. You have almost a 94% chance of winning if you place $5.00 in the field after seeing the occurrence of 2 non-field numbers roll in a row, and playing a martingale of $10 after 3 in a row, $20 after 4 in a row, and $40 when the 5th non-field number rolls in a row. The third category of bets that use the dice probabilities to a great advantage are the place bets on the box numbers at the top of the craps table. Essentially, a place bet makes the same assertion as the free odds bet, that the shooter will roll one of these numbers before a seven or craps. Betting the Field Odds. The field box bets are.

## B[edit]

- Big Red
- The number 7 or a bet for any 7 to appear
- bones
- A slang term for the dice
- box numbers
- The place numbers (4,5,6,8,9,10)
- boxcars
- A roll of or bet on 12

## C[edit]

- center field
- Nine, often called Center Field Nine
- change only
- when a player buys into a game specifically with cash, the 'only' means no bets are being placed at the time of the buy in. Can also be used when a player colours in. (Dealers will say this out loud so that a player can't take a shot and say he wanted a bet on X.)
- Cheque change
- Breaking down a chip into smaller denomination chips.
- colour up
- The process of changing denominations of chips to larger denominations
- cold dice
- also known as a
**cold table**; an expression used when players are not hitting the established point and sevening out - come out
- 1. The initial roll of the shooter
- 2. To roll the dice when no point has been established
^{[4]} - crap out
- To roll a 2, 3, or 12 on the come out roll. A player betting on the Pass line or Come loses on crap out, but the roll does not lose when a point is established. Don't Pass and Don't Come wins if a 2 or 3 craps is rolled on come out, but ties (pushes) if a 12 is rolled on come out. The shooter may continue rolling after crapping out.
- craps
- the numbers 2, 3, and/or 12

## D[edit]

- double pitch
- In dice control, when the dice stay on axis which rarely occurs (less than 5% of the rolls), but one turns two faces more than the other. If players set the dice with the same face, such as a hard ways or 3V set, the roll may likely result in a seven.
- down
- To remove or reduce a bet, players often say 'take it down'

## E[edit]

- easy way
- Rolling an even number with any combination other than doubles. Applies to 4, 6, 8, and 10 only.
- even money
- Any bet that pays out at 1:1.

## F[edit]

- fever five
- A roll of 5, also called five fever
- free odds
- Simply known as odds, is the odds which can be taken or laid behind the Pass/Come or Don't Pass/Don't Come. These are paid at true odds.
- flea
- A player who bets at or near table minimum, normally for extended periods of time; very annoying.

## G[edit]

- garden
- Slang for the field bet
- George
- A good tipper

## H[edit]

- hard way
- Rolling a 4, 6, 8, 10 with a pair of the same number
- hi-lo
- a single roll bet for 2 or 12
- hi-lo-yo
- a single roll bet for 2, 11, or 12
- high
- A bet on or roll of 12, also see boxcars
- hop
- A single roll bet for a specific combination of dice to come out. Pays 15:1 for easy ways and 30:1 for hard ways
- horn
- A divided bet on the 2, 3, 11, 12
- horn high
- A horn bet with addition units going to a specific number. For example 'horn high ace deuce' would generally mean a 5 unit bet with 2 units going on the 3.
- hot dice
- also known as a
**hot table**; an expression used when players are hitting the established points or rolling for long durations without seven outs

## I[edit]

- inside numbers
- betting on the 5, 6, 8, 9

## L[edit]

- lay
- To bet on a seven to come before a specific point number. Lays are paid at true odds with commission taken.
- lay odds
- To give odds behind a Don't Pass or Don't Come. Betting against the shooter
- Little Joe
- Point 4
- low
- a single roll bet for a 2

## M[edit]

- mechanic
- A shooter who allegedly implements dice control

## N[edit]

- natural
- Rolling a 7 or 11 on the come out roll
- Nina
- Rolling or betting on a 9

## O[edit]

- Off
- 1. The come out roll; when no point has been established
- 2. To have a bet on the table but not in play. The bet can not be won from or lost when it is Off.
- On
- 1. When a point has been established
- 2. A bet that is in play (working).
- outside numbers
- betting on the 4, 5, 9, 10

## P[edit]

- parley
- To parley a bet is to take all the winnings from the previous bet (or up to maximum allowed for bet if winnings exceed maximum) and add it to the next bet.
- press
- To double a bet, players generally say 'press it' when doubling a bet, players can also press an additional one or more units and can increase the bet less than the original bet by saying 'press X units'
- push
- a tie

## S[edit]

- same bet
- To keep the previous winning bet as is. If a player says same bet it does not mean to double the bet, that is referred to as 'pressing it'
- seven out
- A roll of 7 when the point is On. All bets on Pass, Pass Odds, Come, Come Odds, Place bets, Buy bets, hard ways and any single roll bets not for a seven loses. All bets on Don't Pass, Don't Pass Odds, Don't Come, Don't Come Odds, Lay bets and any single roll bets for a seven wins.
- snake eyes
- A roll of 2
- stroker
- A player who makes bets overly complicated and/or gives dealers unnecessary additional work

## T[edit]

- take odds
- To bet odds behind a Pass or Come. Betting with the shooter
^{[5]} - take down
- See down
- true odds
- The real odds for payout where house edge is 0%

## W[edit]

- working
- A bet which is in play and can be won or lost.
- whirl
- A five-unit bet that is a combination of a horn and any-seven bet, with the idea that if a seven is rolled the bet is a push, because the money won on the seven is lost on the horn portions of the bet. The combine odds are 26:5 on the 2, 12, 11:5 on the 3, 11, and a push on the 7.
- world
- See whirl
- wrong way bettor
- When a person is betting against the shooter on the Don't Pass Line.

## Y[edit]

- yo
- A roll or bet on 11 (6-5, 5-6), short for Yo-leven

## References[edit]

### Craps Field Numbers Online

**^**'Craps Lingo'.*readybetgo.com*. Retrieved 2016-03-03.**^**'Craps Etiquette and Lingo Casino Gambling Game Rules and Strategy Guide'.*VegasTripping.com*. Retrieved 2016-03-03.**^**Jack Botermans (2008).*The Book of Games: Strategy, Tactics & History*. Sterling. pp. 545–. ISBN978-1-4027-4221-7.**^***Craps A Smart Shooters Guide*. Cardoza Publishing. pp. 24–. ISBN978-1-58042-576-6.**^**R. D. Ellison (2001).*Gamble to Win: Craps*. Lyle Stuart, Kensington Publishing Corporation. pp. 42–. ISBN978-0-8184-0621-8.